Gamification of Courses and Projects with the Support of AI

Gamification is more than points, badges and rewards: it is the deliberate design of meaningful learning experiences. This hands-on course helps educators and project professionals design engaging, inclusive and coherent gamified experiences aligned with learning objectives. Participants explore analogue and digital tools and learn how artificial intelligence can support ideation, storytelling, challenge design, resource creation and adaptation throughout the process.

Who is it for?

Teachers, trainers, educators, project coordinators, mentors and final-year or postgraduate students interested in designing gamified courses, teaching units, activities or educational projects using analogue, digital and AI-supported tools.

What will you learn?

  1. Understand what gamification is — and what it is not — and how it can support motivation, participation, inclusion and learning.
  2. Analyse learner profiles, needs and engagement barriers to design more meaningful and equitable experiences.
  3. Apply a structured gamification framework based on mechanics, components and dynamics.
  4. Use analogue, digital and AI-supported tools to create narratives, challenges, resources, feedback and assessment strategies.
  5. Design and present a complete gamified learning proposal adapted to your own educational or project context.

How will you learn?

This is a hands-on, design-oriented course combining short theoretical inputs with practical exercises, discussion and individual or collaborative design work. Participants analyse examples, experiment with analogue and digital tools and use AI to support selected stages of the creative process. By the end of the course, each participant or pair develops, presents and refines a gamified action plan with feedback from trainers and peers.

Course contents

  1. Foundations of gamification: what it is, what it is not, common misconceptions and educational potential.
  2. Learner profiles and engagement: diversity, motivation, participation barriers and inclusive design.
  3. Gamification design: mechanics, components, dynamics, progression, challenges, rewards, feedback, cooperation and competition.
  4. Narrative and storytelling: building meaningful contexts, missions and challenges around learning objectives.
  5. Digital tools and AI support: ideation, narrative design, resource creation, adaptation and optimisation of learning materials.
  6. Designing a gamified proposal: planning, implementation, feedback, assessment, presentation and improvement.

Practical information

Duration: 20 hours

Participants: 8–20 participants

Language: English or Spanish

Dates & venue:

Dates and schedule are agreed with the organising institution. The course can be delivered in Valladolid, elsewhere in Spain, or internationally at your organisation.

Cost: Course fee tailored to duration, number of participants, location and specific training requirements.

Trainers

Azael J. Herrero is a university professor and researcher specialising in gamification, board game-based learning and educational innovation. He has been gamifying university teaching since 2017 and has extensive experience designing and delivering training for educators in national and European contexts. In this course, he combines practical experience in gamification design, educational storytelling, active methodologies and AI-supported resource development.

Registration & contact

Interested in this course or need a tailored version for your organisation?
Contact us at info@ludusmagnus.es

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