PROJECT TYPE
- Erasmus Plus 2018-2-ES02-KA205-011702
DURATION
- From 1/04/2019 to 30/03/2021
CONTACT PERSON
- Azael Herrero
- jaherrero@uemc.es

Partners
Fundación ASPAYM Castilla y León (coordinator, Spain)
CEIPES – Centro Internazionale per la Promozione dell’Educazione e lo Sviluppo (Italy)
Rosto Solidário (Portugal)
Universidad Europea Miguel de Cervantes (Spain)
GAMMA Institute (Romania)
Description
DESCRIPTION (Click to expand)“The Gamification of Employment” is a project co-funded by the European Commission במסגרת its Erasmus+ KA2 programme, Cooperation for Innovation and the Exchange of Good Practices. The project began in September 2018 and was scheduled to end in the same month in 2020, with a total duration of two years. During this period, the work of five organisations from four different countries (Spain, Portugal, Italy, and Romania) was strengthened through collaboration to jointly develop working proposals aimed at achieving the project’s objectives.
The main objective of the project is to identify, enhance, and assess the most significant transversal competences in order to promote youth employability, using board games as a facilitating and integrating tool. This is achieved while also improving the quality of pedagogical methods and generating a greater number of methodologies to be used with young people in general, and more specifically with young people with fewer opportunities or at risk of social exclusion.
The specific objectives of the project include the following:
- To create innovative practices in the field of youth work by using board games as a methodology to identify, enhance, and assess the most significant generic skills or competences, which will be developed in simulated contexts through the use of board games and can later be transferred to participants’ everyday lives.
- To increase the transferability of innovative and non-formal methodologies through the development of a multicultural web platform of resources for youth workers and youth educators based on the use of board games.
- To improve the organisational development of five institutions with different cultural and organisational backgrounds, and to strengthen their strategic partnership through the development of the proposed intellectual outputs for non-formal youth education.
Results
You can see the results of the project here.
